Favorite Movies

  • Good Will Hunting
  • The Notebook
  • The Fault in our Stars
  • Hunger Games
  • The Divergent

Friday, January 16, 2015

Final Project

http://scratch.mit.edu/projects/43157070/

Final Project Reflection

I began the layout of the game by creating my sprites. I gave them the basic directions of movements, looks, and sounds. I had problems with creating the levels and changing backgrounds. To change the levels you have to press a button so the difficulty will increase, which isn't as good as I wanted it to be but it was the only way I found for it to work. I was trying to have the background change at the end of the game, which I eventually did, but it did not work until I realized that I needed to have a trigger for it. My solution was to have it change at the same time the difficulty changed for the last level so it would change at the end like I wanted. I tested it by playing it multiple times. Every time I changed something significant I would play the game. This game does work as I intended because my goal was for it to be a maze, but a more creative version. It is as challenging as I wanted it to be and I like the uniqueness of the sprites. I am most proud of how the butterfly will go back when it comes in contact with one of the other sprites. It was hard to do but I eventually figured it out by using a sensing, control, and movement block. I am disappointed with the player having to press keys for the difficulty to change.

Wednesday, January 14, 2015

Final Project

The purpose of the game is to get the butterfly to the flower. It is supposed to catch the flower 6 times, once you catch it 6 times the game ends. The mouse is what guides the butterfly. Use the mouse to travel around the moving sprites until you get to the flower. Every time you get the flower, you will be awarded one point and the level will increase. The background of this game is a flower bed because it is relevant to the scripts being used for the game. Once you have won, you will see the party background. After the first level, press spacebar. After the second level, press the up arrow. After the third level, press the down arrow. After the fourth level, press the right arrow. After the fifth level, press the left arrow. Pressing these keys will increase the difficulty for each leverl. The difficulty on every level will increase slightly just by speed of the obstacles that the player has to surpass. Enjoy!

Tuesday, January 13, 2015

Nutrition Game Reflection

I enjoyed making this game because I learned a lot about the blocks and the different ways you can use them. It did take a long time, but it was fun to make.

Nutrition Game

Monday, January 12, 2015

2 Student Alphabet Games

Taylor's characters were pretty so the game would be attracting to an audience. I liked how Julia took images from Google instead of the given scripts from Scratch.

Fish Chomp

Wednesday, January 7, 2015

Make a Block Reflection

I would explain make a block by telling them to create the block and then use other blocks to have that newly created block have its actions. You might use make a block when there isn't a block with the action you want.

Make a Block

Monday, January 5, 2015

Alphabet Game


Animal Alphabet Game: When green flag is clicked, all animals turn into the letter that it's name begins with.